Skills : C/C++, C#, STL, WinApi, wxWidgets, OpenGL , SDL, PocketFrog, HGE, Ogre3d, Newton dynamics, Bullet physics, Unity3d.
Accomplishment(s):Realtime kiosk platform is a projects that is complex and multi-level software development process that is constantly evolving. Constant updates, researching new features, presentations require a tight pipeline, agile development and strict version control.
My passions are game development and computer graphics and the coolest project I’ve work on is the interactive kiosk platform, because of the sheer scale of the project and I got to learn tons of new, cutting edge technology.
The thing that excites me the most about VR/AR is the new the of interaction between audiences and technology in games and also in our lives.